We built this because grep wasn't cutting it.
Three developers. One shared frustration. Codebases that grew beyond what text alone could navigate. We spent two years searching for a tool that let us see our code the way we think about it — spatially, architecturally, as a place we could walk through. It didn't exist. So we're building it.
It started at 3am on a Tuesday. A production bug in a service with 80,000 lines of code. The kind where you know something is wrong, you can see the symptom, but finding the cause means tracing through imports and abstractions that live in 40 different files. Two hours of grep and console.log later, the fix was a one-line change in a file we'd never opened.
That night, one of us said: 'What if we could just see the architecture? Like a map. Walk to the part that's broken.' The next weekend, the first prototype existed. A janky Three.js scene where each file was a box. It was ugly. But for the first time, we could see our code.
That was 8 months ago. The boxes became buildings. The lines between them became pathways. Errors became red landmarks. And the question we kept asking ourselves shifted from 'can we build this?' to 'how did we ever code without it?'
Now we want to find out if other developers feel the same way.
Three developers. That's it.
No investors. No advisors. No marketing team. Just people who write code and care about this problem.

Divine Wilison
Frontend & 3D Engine
6 years building web apps. Maintains two open source libraries. Got frustrated enough to build a 3D code viewer as a weekend project. It never stopped being a weekend project.

Seri Sydney
Backend & Parser Architecture
8 years in backend systems. Wrote production code in 5 languages. Started building parsers because existing AST tools were too slow for real-time use.
We're developers. This is what we show instead of logos.
14+
Combined years building software
40k+
Developers use our open source tools
8 mo
Building CodeScape full-time
100%
Local. Your code never leaves your machine.
How we build.
Privacy is non-negotiable
Your code is yours. CodeScape runs locally. Always has, always will. We will never build a model that requires sending your code to a server.
Performance is a feature
If it's slow, it's broken. Every optimization we make is in service of the developer's time. 60fps. Sub-2-second generation. 13ms sync. These aren't aspirational — they're requirements.
Show, don't pitch
We don't have a marketing team. We have a product. If CodeScape isn't good enough to sell itself through usage, we haven't built it well enough yet.
Build in the open
Our roadmap is public. Our changelog is honest. When something breaks, we say so. We'd rather have 100 users who trust us than 10,000 who don't know what we're building next.
Roadmap. No promises. Real priorities.
Updated monthly. Subject to what our early users tell us matters most.
Early Access
- JS/TS/Python parsing
- VS Code extension
- Error detection
- 3D navigation
- Dependency mapping
Q3 2026
- Go & Rust support
- JetBrains extension
- Performance profiling overlay
- Team collaboration (shared views)
Q4 2026+
- Git history visualization (watch your city grow)
- AI-powered code review in 3D
- Custom visualization rules
- API for integrations
Build the tool with us.
Early access isn't a waitlist. It's an invitation to shape what CodeScape becomes. Your frustrations become our priorities.
Join Early Access